The same conversation will pop up in the TTRPG community every few months: Do you roll in the open? Some people are against it, doing everything they can to keep players from seeing what they’re doing, down to doing fake rolls to keep them paranoid. Others do a mix, with players rolling in one box, while the GM keeps most rolls a secret. Me? I’m with the group where everything is rolled openly due to an accidental experiment I stumbled into a few years ago.
The long, long ago
In the past, our table was one of 100% secret rolls, because when everyone has aging eyes, no one can see what’s on a physical die that’s not right in their face. Even the GM couldn’t see what the players rolled and had to take called-out numbers in good faith. Eventually, we moved to a VTT, but the players kept their physical dice. On the other hand, I had to switch to the online roller because I was simply out of table space. Still, I turned on GM-only rolls, which was the same situation.
That is until a scenario came up where some of my rolls HAD to be public. I was annoyed with switching back and forth, so I said, screw it, I’m rolling everything in the open. The reaction from my players was fascinating.
Players, when you roll in the open
I would never accuse my players of metagaming, but they’re still human beings with expectations. One of their unspoken expectations had been that if my dice were rolling hot, I would save them. With everything in the open, there was no way for me to do that quietly. Their tactics tightened up, and they took being low on hit points more seriously.
Also, they could see the bonuses for creatures targeting them, which wasn’t bad. If something popped off with a hit way higher than they were used to, they immediately used different tactics. Some people cry ‘metagaming’ when this happens, but I don’t think it is. Sure, if you treat that non-descript halfling like he’s going to rip your head off because you saw a spoiler that he’s a level 20 monk, that’s no good. But you can generally tell how skilled someone is if you’re in a fight. Trust me, if you’re squaring off with me and with a professional boxer, even if we both whiff, you’ll quickly realize that they’re dangerous and I have useless noodles for arms.
Long-term changes
While some changes were easy to spot immediately, some took a while to shake out.
More egalitarian rolls. Oh boy, I’m going to get some hate over this one. People love their shiny number rocks and hate being accused of anything underhanded. And I’m not saying people cheat, but we cull our dice, right? If a set is pretty but rolls like crap, we never reach for it. If it rolls hot, we reach for it more often. The longer you’ve been around, the more chances you’ve had to cull the herd. A digital roller, however, can’t be culled. You get the roll you get. In the years since we went all digital, I’ve watched people who always “rolled hot” start to roll normally and people with “bad luck” roll perfectly fine.
Less drama. Turns move faster because there’s no drama over dice. Yes, some theatrics can be fun if you’re “firing” a die or taking time to pick out the perfect one for an important roll, but multiply that by five players and four rounds. It starts to add up.
Tiny maths suck. It’s not as much of a problem at lower levels, but when you start rolling 10d6, it takes time to add up the result, which causes delays for everyone and stress for some (seriously, some of us hate doing tiny maths on the fly). Even if it’s just small whole numbers, it’s still a big string of them.
What I do today
Today, I insist on digital rollers. This generally isn’t a problem since all of my games are virtual now, but I have had a few people ask if they can just set up a second camera pointed at their dice tray. The answer is, and always will be, no, with a touch of side-eye.
I’ll still sometimes roll in secret, but only for things where it’s necessary. Most of the time, though, it’s unnecessary for MY players. They love hamming up a low roll, so they want to play it up if they critically fail a task.
I won’t say there’s no drama, but it is now reduced to people sometimes typing “potato” to reset the seed or accusing me of paying off Roll20, which is perfectly fine since the drama happens AFTER their turn, not during. And we can all share in being mad at the dice roller together when it’s not going our way, which I think I prefer to getting mad on my own at my own set of pretty number rocks.












