Westcrown and Resurrection

As my Council of Thieves game has progressed, I’ve found myself thinking more and more about what it would be like to try to get someone resurrected in the middle of a town full of literal demon worshipers. The players have had a few close calls, and the AP doesn’t get any kinder the further you go, so this will likely come up before the big finale.

I tend to stick to the official rules when it comes to raising the dead: You have to have someone who can cast it, the body in the correct state, and the material component required (no raiding the piggy bank or hand waving). The stickler during CoT is the first item: Finding someone who can cast it.

If you follow the recommended level progression, the players don’t get someone in their party who can cast any of the raise dead spells until book four unless they do a significant amount of side quests or the GM keeps the NPC cleric Areal a few levels ahead of the players. Westcrown is a huge town though, so surely there’s someone around who can cast it for a price, right?

The problem with paying

Paying for healing and disease / curse removal probably isn’t a big deal for most churches. After all, most people would naturally heal on their own, so why not make a bit of cash / spread a bit of good will / possibly covert someone for the cost of a low-level spell slot?

Raising the dead, however, is a completely different matter. First, it’s not a self-rectifying situation. Without intervention, the dead stay dead. Secondly, it’s expensive, and the materials (diamonds worth 5k / 10k) may not be readily available or kept on hand. Finally, what sort of person are you willing to bring back into the world?

A prominent follower is an easy sell. Most churches would want that high level person to come back. But what about someone who isn’t a follower? A ‘good’ church would likely want to make sure that this person they’re bringing back isn’t evil. In fact, they may want to limit their resurrections to those who are actively doing good in the world, or they’d be overrun with the corpses of good-yet-ambitionless people.

And what if the church isn’t good? What if the only church you have available is neutral and doesn’t necessarily care about some do-gooder adventurer challenging the status quo? This is what we run into with Westcrown.

The problem with Westcrown

The funny thing about Chelliax is that they technically haven’t banned other religions (save for Aroden), but they’ve let it be known that this is at their pleasure. They have no problem bringing down the hammer, especially if other churches are growing too powerful. I felt the fallout of this would be that most churches in Chelliax that are ‘good’ tend to be small. They know that appearing to be a threat would only lead to their followers being imperiled, and a powerful cleric is extremely threatening.

So, back to Westcrown during CoT: It’s very likely that Areal and any PC clerics are the most powerful good clerics in town by the end of book two, and that’s with them being around level five. So, who could they go to if they need someone to raise one of their party?

Making deals

Looking over the standard deities, I felt that one church would not only be likely to have a significant presence in Westcrown, but to also be game for talking to a group of do-gooders: Calistria.

Calistria is a Chaotic Neutral deity with a bent towards trickery, deceit, and lust. This slots in perfectly with the powerful people in Westcrown and isn’t completely offensive to the tenets of Asmodeus. They would probably be the only other church who could grow enough to have a high enough level cleric. While the temple wouldn’t be likely to raise the dead out of the goodness of it’s own heart, it would be happy to make a deal.

Some might assume this means becoming a temple prostitute, but it turns out that the temple is adamantly against forced sex work. Not only would they not suggest it, but they would probably turn down the offer since it wouldn’t be a ‘true calling’ for the person in their debt.

The temple is, however, interested in politics, from the collecting and spreading of rumors to the humiliation of those who cross them. While their sacred prostitutes do much of that work for them, there are surely situations where a third-party group work better. For example, if a certain sector didn’t partake of their services, having a few canny insiders could be beneficial. A group of outsiders would also be a good way to take an opponent down a peg or two without publicly implicating themselves.

So, those are my thoughts on Westcrown and raising the dead. I have to admit, I like the potential plot hooks so much I almost want my players to have a reason to use them…

 

 

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